Recognise it.
Then try it.
Lisa’s archived feedback asked for demonstrations during training. The new flow begins even earlier: identify the parts and check the setup before watching the movement.

An unfamiliar gym can make even a simple workout feel like a big decision.
FitStart is a mobile concept for people finding their feet. This chapter follows one first encounter with the cable row: recognise the equipment, preview the movement and decide what support comes next.
The latest refinement gives the gym a visual presence through equipment illustrations, while keeping instructions, controls and choices easy to read.
The gym, made recognisable.
The equipment is part of the explanation. Numbered hotspots connect each name to a physical part; a close-up helps people recognise what to look for.
Explore the equipment guide ↗The early concept explored demonstrations, progress and training buddies. This refinement concentrates on the uncertainty of a first visit.
Lisa’s archived feedback asked for demonstrations during training. The new flow begins even earlier: identify the parts and check the setup before watching the movement.
Layda’s feedback asked for more visible progress. Explore, Practise and Reflect now show where you are. The movement has three selectable phases and a play/pause control.
“More familiar”, “Still unsure” and “Too much today” lead to different next-visit suggestions. This is a new design hypothesis: a smaller next step may be more useful than a generic completion reward.
Lisa and Layda references paraphrase feedback recorded on pages 4–5 of the original portfolio. Participant counts, recruitment and the test protocol still need confirmation. The original buddy direction remains optional; this first-visit refinement and its feedback branches have not been evaluated in a new study.
One first visit, with room to change course.
Tap the equipment parts, play the movement or inspect each phase. Start a set, pause when you need to, then see how your check-in changes the next visit.
A simplified, local demonstration. No account, payment or external service is connected. Changes reset when the page reloads.
A consistent frame connects each stage. Content, colour and controls change with the task, from inspecting an unfamiliar machine to choosing a gentler next step.
Interface collection / tap to enlarge
V2 refinement: specific equipment guidance replaces a generic workout card; a controllable movement sequence replaces a static demonstration; a check-in now informs the next screen.
The original pink, mint, yellow and teal stay. Their roles become more deliberate, supported by readable type, consistent spacing and reusable interaction states.
Find the bench facing the cable.
Equipment varies by gym.Small rules. A connected experience.
Design decision
A busy machine, an early pause or an unsure check-in still leads somewhere useful. The same equipment illustrations carry across guidance, practice and reflection, so the interface has both a recognisable theme and a practical purpose.
Next validation
I would ask a first-time gym-goer to identify a machine part, replay one movement phase and choose a next step after feeling unsure. The questions are whether they can find the right control and understand what happens next. These are proposed tasks, not completed findings.
FitStart retains the original concept and palette. The latest first-visit flow, illustrations and component rules are a 2026 refinement. Feedback references come from the archived portfolio. The gym hero is an AI-generated concept image, not a participant photograph. Equipment drawings are schematic; wearable and automated coaching integrations are not implemented. The 2026 portfolio revisit uses AI-assisted interface refinement and presentation production under my direction. No launch or measured usability improvement is claimed.